The glRotatef function computes a matrix that performs a counterclockwise rotation of angle degrees about the vector from the origin through the point (x, y, z). The current matrix (see glMatrixMode) is … See more WebglRotatef ( angle, x, y, z) Parameters. Variables Description; angle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively. Sample Code References. The following code samples have been found which appear to reference the functions described here. ...
glRotatef??? - OpenGL: Basic Coding - Khronos Forums
Web1. 2. void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Now let's take a look at these, and a few others, functions mentioned in a program. The following code is taken from OpenGL Game Programming and is commented by myself. If you have any problems building and ... WebAssume that it. * is set to the default. *. * Many Mesa-based drivers default to 0, but all of these drivers also. * export GLX_MESA_swap_control. In that case, this branch will never. * be taken, and the correct result should be reported. */. interval = 1; dvd uae
glRotate Question. - OpenGL: Basic Coding - Khronos Forums
WebGL11.glRotatef(r, 0f, 0f, 1f); Manipulates the current matrix with a rotation matrix. angle gives an angle of rotation in degrees; the coordinates of a vector v are given by v = (x y z)T.The computed matrix is a counter-clockwise rotation about the line through the origin with the specified axis when that axis is pointing up (i.e. the right-hand rule determines … WebFeb 22, 2002 · To stop the object, just make the units to move zero. Object_Ticks = 0; }else Object_Ticks++; GlutTimerFunc (10, TimerEvent, 1); } This way you could control multiple objects with one TimerEvet! Originally posted by OpenGL_Student: [b]Each time I call glutTimerFunc again, the speed of the box speeds up even more. WebSep 14, 2010 · glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z) glRotatef(45,1,0,0) 物體如何旋转?想象:从 坐标(0,0,0)即原点,引出一条线到(1,0,0),用右手握住这条线,这时,你会问,如何握?右手大拇指指向 (0,0,0)至(1,0,0)的方向 才握。另外四个手指的弯曲指向 即是物体旋转方向。 redispod